That’s what makes Rivals such a solid mobile experience: The investment of time on the player’s part is small, but the game still feels deep, fast-paced and intelligent. You don’t need to play or practice like a pro to enjoy Rivals.Īll this happens inside of five minutes, so even if you and your army get stomped, it really doesn’t matter. It’s easy to learn, and you don’t have to get bogged down in the nitty gritty of how the game works to compete - you just have to be good at the intuitive part of cutting off your opponents’ plans. ![]() All you really need to know to succeed in Rivals is which of the 8-10 units can overpower the others. It takes two missile strikes to win a match, though, so you can’t win off pure luck.Īll those strategic elements interact with an easy user interface to make a game that may not have the depth or complexity of a larger PC or console RTS game, but gets close enough to it to support strategic thinking. If you’re smart and quick, you can swoop in at the last moment as the missile arms, take control, and strike your enemy’s base. Controlling the majority of the points on the map can flip the missile from one player’s control to the other’s, but the arming meter keeps filling no matter who is control. The trick is to strike at the right moment, because winning is not necessarily about having the strongest army at the end of the match. Most of the strategy is in picking the right unit for the job, while placing your troops on the map to cut off pathways that would allow your opponent to reinforce their positions. If they send tanks, you send aerial units the tans can’t hit. If they send soldiers, you send flamethrowers that can overpower those soldiers. That means that each match quickly becomes about contesting control points by outthinking your opponent as quickly as you can. You need to direct units to stand on the control points around the map to take over the missile, but if both players have units on a control point, it stays neutral. Otherwise, it’ll attack enemies automatically when they come into range. Once deployed, you can tap each unit to select it, and tap the map where you want the unit to go, or tap an enemy that you want it to attack. Portraits of units you can purchase span the bottom of your screen, and tapping one deploys it instantly. Investing in different add-ons for your base diversifies the types of units you can purchase. You start the match by sending a resource collection unit to mine a mineral called Tiberium, which you then spend on units like soldiers, tanks, mechs and planes. Most of the standard rules of RTS games are still in play in Rivals. When one player fills the meter completely, the missile fires at their opponent’s base, draining half of its health. When one person controls the majority of those areas, a meter fills, arming the missile. Instead, players compete to capture three strategic points on the map, which prepare a nuclear missile in the center of the screen. ![]() The idea is to destroy the opposing base, but doing that isn’t about raising a big army and laying siege to its buildings, as you would traditional RTS games. When matches start, both players have a base nestled on one side of the screen, with the other player’s base just on the other side. Rivals pits two players against each other in a scaled-back version of classic RTS gameplay. EA’s Redwood Studios has done a good job of translating the spirit of the Real-time strategy game, which is generally a very involved experience with complex controls, to a light mobile game experience that still evokes tension and makes you work for each victory. This is definitely not the robust military strategy game die-hard fans were looking for, but Rivals is a solid little mobile game that’s easy to learn and play, fun to compete in, and just deep enough to scratch the same RTS itch that would usually require one of its grown-up cousins to satisfy.Ĭommand & Conquer: Rivals presents players with super-fast matches - great for a quick gameplay infusion without a big time commitment or learning curve. Now, at EA Play 2018, it announced Command & Conquer: Rivals, adaptation of the real-time strategy franchise. First, EA announced and cancelled its 2013 free-to-play reboot, simply called Command & Conquer. Not clear if it's deep enough for long-term engagementįans have been hoping for a new Command & Conquer for years now, and publisher Electronic Arts keeps teasing them.
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